After the Final Girl Series 2 Kickstarter was officially funded VRG shared this very humbling and touching post about Final Girl Series 2.
It is very important to me and all of us at VRG that you understand the magnitude of what WE have done here. And YOU are a big part of that WE, the biggest actually. We hope you feel some pride for being a part of this. We at VRG, are humbled and honored by this experience.
This project funded in 13 minutes.
This project raised over $700k in the first day.
This project surpassed the highest funded solo-only game and crossed $1M in 3 days.
This project had thousands of comments, most of which were positive or at least respectful even when critical. This is a huge testament to our community and how we choose to treat one another.
This project unlocked 27 stretch goals with an estimated retail value of over $100.
This project has brought 12,000+ of us together through a unified love of horror and solo board games.
This project and the FG product line is the result of thousands of hours of work by VRG employees and contractors, including our amazing artists and sculptors, our playtesters, our video producer, and everyone who has touched this campaign through some kind of hard work or effort.
This project and game is loved by so many of you, and that means so much to us because, like all of our games, it is a labor of love
Final Girl Series 2 is An immersive, solitaire, horror board gaming experience. Now with all-new content!
It’s kill or be killed in when you’re being hunted in space! The Final Girl Series 2 Evolmorph (pronounced “Evil-morph”) will evolve over the course of the game and features a “vanishing” mechanic where it will disappear into the ventilation shafts only to return when you least expect it… or perhaps if you plan it right, into a well-laid ambush!
The USCSS PATNA spaceship introduces ‘keycards’ that can be used to access different parts of the ship. Will you kill your foe the old-fashioned way? Self-destruct the ship and escape? Or perhaps you’ll try to airlock the killer into the void!
You won’t know who you can trust when playing against The Organism in Final Girl Series 2. How can you fight what you can’t see? You’ll have to test the victims in the lab or with test kits you find to determine if they’ve been assimilated. Of course, your real job is to kill mutated victims to stop the spread once identified! Featuring three different types of organisms, you’ll never know what you are going to face.
The arctic Station 2891 features new unique challenges for Final Girl Series 2. Anyone who stays outside too long risks succumbing to frostbite, but the only escape is via the helicopter traveling to and from the station from the Arctic airport. Will you try to save your comrades against all odds, or look out for numero uno and use them to buy yourself time?
What Final Girl Series 2horror game would be complete without a home invasion? The Intruders are here. Face not one, not two, but THREE killers. You thought one was hard, but you’re really going to have to stay on your toes against these murderous menaces.
Wingard Cottage offers a new challenge with unique events and a new crafting mechanism that lets you take ordinary items and turn them into epic weapons. Final Girl Series 2 Weapons! Stick with that knife or scrounge up some wood and nails to craft The Obliterator? It will be up to you, just make the call before it is too late!
Not every story ends happily ever after in Final Girl Series 2. This isn’t the Big, Bad, Wolf you imagined as a child. It’s bigger and badder than you could imagine. Can you slow the wolf down before it becomes fast enough to move anywhere on the board in a single turn? Featuring “hunt” and “slay” modes, the killer will take different actions depending on what mode it is in, making for yet another unique challenge for you to tackle!
Storybook Woods features a unique layout with a river running through the land. You’ll have to cross rickety bridges only you and one victim can safely traverse. Fairy tale events and items may be a magical miracle or a crippling curse. Will you get lost, or make it out of the woods alive?
The Ratchet Lady is in a mood. She’s performing her own brand of therapy on the victims, turning them into bloodthirsty maniacs. You’ll have to decide in Final Girl Series 2 if you want to try to calm them down or kill them before they can kill you. But the only way to really stop them will be to put down the Ratchet Lady herself.
Wolfe Asylum seems harmless and like a typical mental institution to outsiders. Inside lies something very different. There’s medicine and other drugs inside that can, shall we say, amplify your abilities. But at what cost? When the choice is death or a potential side effect, it really isn’t a choice at all. Down the hatch!
Please note that we MAY offer the OPTIONto ship Series 1 items early. This likely will not be decided until AFTER the campaign is over, but please be advised that such an option may be region restricted and will require additional shipping fees. All estimates below are for shipping everything to you all at once.
Van Ryder Games has successfully funded and fulfilled many projects. We learn more and more with each experience. Our goal is to get the product to you, our supporters, as quickly as possible, but we won’t sacrifice quality for speed. There are the usual risks of printing, shipping, customs, and other unintended delays, but you can be sure we will deliver the game to you as promised. Feel free to check our track record or ask any of our returning backers! A few remarks we want to share with you regarding our approach for our projects, including this one. 1. Communication is of the utmost importance to us. Please ask any and all questions and we will answer as quickly as possible. 2. Our stretch goal items (if any) are determined by us before the campaign begins, in the event all of them are achieved we will not add more as it puts our project timeline and cost at risk. 3. Your comments and feedback are REALLY important to us. If you have an idea, concern, or compliment, please share it with us! We can’t promise to implement or act on every idea that comes our way, but we will certainly consider and listen to each one! 4. We pledge to keep a positive attitude regardless of the success or failure of this project and we ask that you do the same. 5. To have fun! Kickstarter projects can be stressful, but these are games and the most important thing is to have FUN! Please note the following is our policy on pledges and refunds. Components and Visuals All products and components shown in this KS project are subject to change in quantity form, function, design, and/or look between now and final production. Refund Policy All pledges are final upon the completion of the funding period, however, we may, at our sole discretion, refund your pledge in full if the request is made within two weeks of the end of the campaign. Any request for a refund after more than two weeks has passed, if accepted by us, will be subject to a 10-20% cancellation fee to account for KS fees and our administrative expenses. Please note that anyone that does not complete the pledge manager by our required deadlines will not be eligible for a refund for any reason, including the assessment of additional shipping fees for expenses related to the delinquency of the backer completing their survey information. Abandoned Pledges We require that our pledge manager and/or survey be completed in a timely manner so that we can process orders efficiently and on time. Completing your survey late at any point beyond the deadline we communicate AND/OR failure to pay shipping in a timely manner when the surveys are (re)opened, could result in significant delays in receiving your rewards, additional shipping expense, duties, taxes, or other fees to be paid by you, and you will not be eligible for a refund for any reason. We give plenty of time to complete the survey, so please do so in a timely manner to avoid any inconvenience or delay. Any survey that is not completed within 30 days from final fulfilment (defined as the last date of shipping of KS rewards for your region) will result in your pledge being considered abandoned and any amount pledged will be considered a gift in support of the project. By pledging to this project you understand the risks, challenges, and pledge terms we have laid out here, and agree to be bound by them. If you do not agree to these terms, please do not pledge forFinal Girl Series 2 and wait for the possibility of the game to become available direct, or in the retail market.
Final Girl Series 2 will be covered by Board ‘n’ Bones as soon as we can get our hands on a copy.
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